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I won't get into details of what the nodes are or how they work, but it is a very different workflow than that of AE and in many ways it is more efficient for compositing. flame masters and shot number versions. Unlike after Effects which is based on layers, Nuke is based on nodes.I’m interested in learning more about this as well. Width : 2 048 pixels Height : 1 556 pixels Display aspect ratio : 4:3Ĭolor space : RGB Bit depth : 10 bits Compression mode : Lossless Stream size : 12.2 MiB (100%) Writing library : AUTODESK Encoded date : T06:16:58+07:00 Color primaries : Linear Frame rate : 24.000 of a giant project and were looking for a simple test to see how quick was the Smoke vs. One mistake and the whole color pipeline can break. This strength is also it’s weakness, because you have to know what you are doing. Version 1.0 Format_Compression : Raw Format settings : Big / Filled A Flame is so flexible when it comes to Color Management. cin Marcie, and exporting as DPX from Flame I see the following metadata: their compositing scripts generated in Discreet Flame (now Autodesk Flame).
#Autodesk flame vs nuke download
OT, but might be of interest: You could download a Kodak Marcie file from here:Īnd then open a program to check the metadata: While RenderMan features have been released to the public, or in other words.
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to render higher-resolution versions of composites from Autodesk Flame. cin Marcie imported to Flame, then exported as DPX with Legacy CM and imported to Scratch I see the same result if I select them to have the same colour space. Nuke is a node-based digital compositing and visual effects application first. It will change the appearance, but not the file itself, as it is a viewing transform (if I understand correctly). cin file may default in that app to have different color spaces based on the file format. I don’t have Nuke, but in Scratch Play, a DPX and.